

It isn’t a deal-breaker, but it’s something that I did want to bring up. One thing I would have liked to see, however, and what felt like an omission for me was a character attack order gauge like in most recent turn-based RPGs, so that you can know who is next on the list, and you can focus on the monster that will be the next attacking. Each one of them has a specialty, and some are better at attacking or using abilities or magic. Each character can select and attack and then executes it immediately, and then it’s on to the next character. The battles are turn-based and often fast-paced, depending on how you tackle them. This offers you the chance to explore and having fun with it at your own pace. One of the things I liked a lot about this battle system is how it’s fully unlocked right off the beginning of the game. It’s after this that you’re introduced to the battle system.

‘Noise’ (enemies in this game) show up, and it is their task to get rid of them.

We begin our story with Ulan, a Demi-Goddess and the leader of this 333rd faction. They are the 333rd generation of Demi-Gods, and each generation lasts for no more than three years, after which they vanish. You’re following the demi-Gods of this world, who are living among the regular citizens. Astria Ascending tells an expansive story of fate, sacrifice, and new beginnings.Īstria Ascending from Dear Villagers and Canadian-based Artisan Studio on PlayStation 5 opens up with an impressive hand-drawn cinematic introduction, explaining the context and who the main characters are. Experience an epic story with rewarding, turn-based combat and expansive customization rendered in glorious hand-drawn visuals. Explore a vast world on the brink of chaos in a mature, emotional JRPG.
